Six balls, two wickets and six distinct stamps
Choose a target of8,12,18 or24 runs before starting a round with six balls and two wickets. Select Defend, Drive, Cut or Slog before each delivery. Outcomes are dot,1,2,3,4,6 or wicket according to the selected shot chart.
The first occurrence of each non-wicket outcome during that round adds one extra run to its normal score and records its own stamp. Thus the first dot scores one, later dots score zero; the first four scores five, later fours score four. Each outcome has a separate stamp. A wicket grants no stamp or bonus, consumes one wicket allowance and does not erase collected stamps.
Reaching the target ends the round immediately with its fixed target-winning return. Using all six balls without reaching it, or losing both wickets, ends the round without a return. There is no cashout, extension or automatic-play control.
Four disclosed outcome charts
All shots use the outcome order dot, 1, 2, 3, 4, 6, wicket. Defend has probabilities 44, 40, 10, 0, 4, 0, 2 percent. Drive uses 26, 30, 16, 0, 19, 3, 6 percent. Cut uses 22, 14, 9, 8, 24, 8, 15 percent. Slog uses 24, 4, 3, 0, 17, 30, 22 percent. Each chart sums to 100.
A shot changes the outcome distribution for that delivery; it does not guarantee its most attractive outcome. The suitable shot can depend on runs needed, balls left and wickets. Hidden uniform draws are sampled for the round and the selected shot maps the next draw to its chart. Animation timing and previous outcomes do not expose the hidden draw. There is no dot-pressure bonus or added scoring mechanic.
Optimal target probability and gross virtual return
Let P be the optimal probability of reaching the selected target from six balls, two wickets and no collected stamps. The target-winning gross credit is stake times0.96 divided by P; a failed chase credits zero. P is calculated by exact dynamic programming over remaining balls, wickets, runs needed and the six-bit stamp mask.
At each state the calculation evaluates all four shot charts and chooses the largest continuation success probability. Expected gross virtual return is96% when shot decisions follow that optimal policy. Suboptimal decisions may lower it. The figure is not a96% chance of winning, a target score, a collection probability, a platform fee or a promise about every strategy.
The credited gross return includes its stake component after the stake was deducted. Short sessions need not match expectation. No equal-outcome distribution, fixed2.67-run average or universally superior early-aggression strategy follows from these rules. A suitable shot depends on the target, remaining resources and already collected stamps.
One captured stake and the persisted wallet
A new browser wallet starts with1,000 free virtual coins. Settled balance and fractional-credit carry persist locally, so reloading does not replenish the settled wallet. Fractional returns accumulate before whole coins are credited.
One captured stake covers the chase. Delivery controls prevent applying two shots to the same ball. Optional refill is available only outside an active round with balance below ten; it sets balance to1,000 and preserves fractional carry. It cannot top up a busy round. Coins cannot be purchased, transferred, redeemed or withdrawn.
Evidence limits for external services
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Our cricket continuation calculations describe only Six Stamp Over. They cannot validate an external payment, app or commercial game. No regional authorisation, regulator listing, commercial audit or testing seal is authenticated here.
Frequently asked questions
Is this an authenticated operator website?
No. This independent guide supplies its own cricket simulator and does not authenticate an external operator or affiliation.
How does a first-occurrence stamp work?
Each outcome dot,1,2,3,4 or6 grants one extra run on its first occurrence in that round. Repeats give only their normal score.
Does a dot ever score a run?
Yes. The first dot in a round scores one through its stamp bonus. Repeated dots score zero.
Does a wicket erase collected stamps?
No. It consumes a wicket allowance without a stamp or bonus and leaves collected stamps intact.
Does96% mean a96% chance of completing the target?
No. It is expected gross virtual return under optimal shot decisions. Target success probability is calculated separately.
What determines the optimal shot?
Runs needed, balls left, wickets and the six-bit collected-stamp mask. No fixed early-aggression rule replaces that calculation.
Are the outcomes equally likely?
No. Each selected shot uses its disclosed seven-outcome chart, including wickets. The chart percentages determine the probabilities.
Can I cash out or extend the chase?
No. The game ends on target completion, six used balls or two lost wickets. There is no cashout, extension or auto control.
When can I refill the wallet?
Only outside an active round with balance below ten. Refill sets balance to1,000 and preserves fractional carry.
Does refreshing restore settled coins?
No. Settled balance and fractional-credit carry persist in browser localStorage.
Can coins be withdrawn or sent to a mobile wallet?
No. They have no cash value or payment route.
Does no sign-in imply anonymous browsing?
No. Hosting, CDN, fonts and analytics requests can expose technical information without an account form.